home *** CD-ROM | disk | FTP | other *** search
- Date: Mon, 22 Sep 1997 21:09:35 -0700
- From: Seclusion <Seclusio@SWLINK.NET>
- Subject: Re: [IML] IFW: lmeasurement suggestions?, long
-
- ok peoples....
-
- what's the easiest way to make an object when you know the dimensions of
- all the components, but not in an x,y plotting format? (like, a desk as
- seen from above).
-
- I made this desktop with graph paper and a protractor and I'm trying to
- toss it into Imagine.
-
- I don't have a scanner, or else I could just put it in the background
- and create the points and lines over it (and yes, I could just go to
- Kinko's, but if there's an easier way than what I'm doing, I want to
- know it anyway).
-
- My current method is to convert 1 (real life) inch = 10 Imagine units
- (and 1 inch = 1 foot on my graph paper) and use the transformation
- requester on a point by point basis...which I'm not really fond of, cuz
- I keep dealing with 1/8th and 1/16th of an inch conversions which
- becomes like, 3.0625feet x 12 = 36.75 inches which becomes 367.5 IU
- which gives me the distance from the original starting point of
- measurement to place the point in question.
-
- If some of you didn't follow that, you got my point (or I did a bad job
- at explaining =)
-
- anywho, I'm thinking of just using the metric system for 1 thing.
-
- for 2, this is for me, so I could just shave little bits off here and
- there to only deal with round numbers, but I'm really curious to know
- how people deal with this effectively...
-
- General question:
-
- I ran into problems with using the transoformation requestor to change
- the size of some of my object because it seemed to give me the size of
- the axis, not the object size...say it ain't so! (unless it is so)
-
- Quick comment:
-
- I've been using Imagine for a while and I like to just play around and
- see what I get, but I've been trying to get a little more precise with
- it, hence my questions and observations...I pretty much just eyeballed
- everything up until now.
-
- FEATURE REQUESTS:
-
- the ability to create an edge/line by selecting the endpoint of an
- exsisting line and an angle of direction for the new line to flow along,
- for the user defined distance. perhaps even a protractor background
- that shows the angle in the status line at the bottom, allowing you and
- easier way to visualize what angle will work best (heck, I guess I could
- just get a pic of a protractor (somewhere?) and load that into the
- backdrop, but it's not quite the same thing).
-
- multi-colored gridline: a larger gridline, say, a line every 100 IU,
- when you zoom, you can still see the larger grid, but another more
- detailed one appears (like 1 every 10 IU), and in more to 1 per 1 IU.
- (the three grids being in different colors, or whatever the user sets
- them to be). On a sidenote, how about partial transparency...I know
- you can turn the grid off, but the only reason I do is because it
- clutters/clashes with what I'm working on, if it were only 20% visible
- or something, I think it might help...or maybe letting the grid color
- bet set by RGB valuse instead of the wacky pallette method ;P
-
- the guy who wants a tutor. Bill? =) heh.
-
- ----------------------------------
-
- Date: Tue, 23 Sep 1997 16:24:05 +0500
- From: Rhithyn Yr Arth <rhithyn@spots.ab.ca>
- Organization: Rhithyn Creations
-
- When I was modelling homes for a multimedia company here in Calgary, I was
- given blueprints to input into the computer and end up with the final house
- modelled for perspective view renders. The technique I used was very simple,
- and I still have the conversion chart I was using at the time for fractional
- to decimal value conversions.
-
- I would measure the object with a ruler to a 1/16 of an inch from origin lines
- I would sketch onto the blueprints, convert it to decimal and place the
- bounding points at that position.
-
- As for scale in Imagine, I would set grid size to 6.25, multiply the inch
- values by 100 and use that value for the points positions.
-
- e.g.:
-
- IF
- - grid size is set to 6.25,
- - measured size is 5 7/8 from origin by ruler,
-
- THEN
- - set gridlock on, (_important_ for relative precision)
- - converted to decimal is 5.875, X100 = 587.5.
-
- RESULT
- - place your point at 587.5.
-
- With gridlock on, it is easier than trying to place it close and being a
- little off.
-
- It takes a little getting used to the grey matter of all those gridlines, but
- you can be sure to get it at the location you desire.
-
- The added feature of this is if you know your (x,y,z) location of the bounding
- points of a sloped line, you can easily duplicate the slope desired.
-
- One note on doing this technique: be *sure* your origin line is in the same
- location on all three objects and the separate views are to the same scale.
- You should also be safe and place an axis at Imagine's origin and scale it out
- so you can reference your drawn origin with Imagine's origin more easily.
-
-
- Hope this helps.
-
- ----------------------------------
-
- Date: Tue, 23 Sep 1997 22:15:07 -0400
- From: Gerry Sylvia <grsylvia@astral.magic.ca>
-
- I have a pretty simple system that I use. I've used it to build a deck
- and I'm
- currently using the same system to model the renovations to my house. I
- have built
- exact replicas of my furniture and 'stuff' and the entire floor plan of
- the house
- all to scale, so I can move things arround and see if I have clearance
- to
- open doors and all that. Then I render "walk throughs" to see how it
- will feel
- to walk through the house. When I built the deck, over all I was off by
- one inch,
- due to the fact that the ground in the back yard was not as flat as the
- one
- on the computer! not to mention that the guys at the lumber yard freaked
- when
- the saw my "blue prints" were fully rendered 3d, and full color....
- I said " hi I'm buliding this..."
-
- so here is what I do....
-
- for larger object, set the grid to 60, and one grid space = 1 foot, I
- chose 60 because
- it just fit right on the screen and the math works out, see bellow.
-
- so then when the grid is set to 30 one grid space = 6 inches etc....
-
- here is how it breaks down: grid size/world size
- 60 = 12"
- 55 = 11"
- 50 = 10"
- 45 = 9"
- 40 = 8"
- 35 = 7"
- 30 = 6"
- 25 = 5"
- 20 = 4"
- 15 = 3"
- 10 = 2"
- 5 = 1"
- 2.5 = 1/2"
- 1.25 = 1/4"
- .626 = 1/8" this is about as much resolution as I ever need
-
- so for your desk top, let say it is 4 feet wide 36" deep, set the grid
- to 60, place an axis
- SNAP IT TO GRID! very important, draw a line 4 units wide set grid
- snap, so that both points
- snap to the grid, change the grid size to 30, go three units down, for
- your 36", then close
- the box. Then you can fill in the faces using the edge fill thingy, you
- can extrude it using the
- same scalling, i.e if it is 2" thick, set the grid size to 10, and
- extrude it by 1 unit, or set it to
- 5 and extrude by 2 units! The reason you want to make sure you snap the
- axis to the grid before you
- start to build the box, is so when you build the rest of the desk you
- can snap all the object right into
- place, and they all have a common scale base...
-
- Here is an other little tip, if you have ever used Photoshop, you can
- set grid lines (guide lines?)
- to help you place objects within specific areas, what I do is just draw
- a line (edge) and use it as
- a 'place holder' this works well if you are having to zoom out to create
- a large object and need to set
- your origin or destination point, just delete them when your done, great
- to set specific angles as well....
-
- I hope this makes sense..... if you want I can post some pics on my web
- site or create a
- tutorial........
-
- ......oops.. I haven't said anything for the last year and now you can't
- shut me up.......
-
- see ya!
- Gerry Sylvia
- come visit the Bears http://www.magic.ca/~grsylvia
- 3d comic strip! more to come soon!
-
- p.s. a few months ago at a very bad time in my life, a very wise man
- said to me:
- "don't stay in front of the computer all day, go outside"
- so I took the deck out of Imagine and made it real....Thanks Mike, I had
- a cold Canadian Beer out
- there for you when I was done.....
-
-
- ----------------------------------
-
- Date: Thu, 25 Sep 1997 22:23:52 +0200
- From: Thomas Zander <zander@WIT383303.STUDENT.UTWENTE.NL>
-
- First this, you can scale objects very easy and precisely so makeing something
- 10 times as big is not a big issue.. (or 12 times for that matter)
-
- Normally I just take the mesurements in centimeters and draw them beside the
- drawing of the object. Then I make planes etc. to match the size and set the
- sizes accordingly. Depending on the sort of desk you are creating it might be
- easy to create some stuff in the forms editor. An example might be a curved
- front and back of the tabletop which are easy to model in the forms editor.
-
- Just build things one by one allways reflecting the mesurements in your
- drawing effectively on the object at hand, you might find creating a lock
- for the drawers easyer to create at a larger scale (smaller grid) and
- downsizing it afterwards..
-
- > I ran into problems with using the transoformation requestor to change
- > the size of some of my object because it seemed to give me the size of
- > the axis, not the object size...say it ain't so! (unless it is so)
- >
- It's so, just resize your axis (shift s) to match the size of your model..
-
- > FEATURE REQUESTS:
- >
- > the ability to create an edge/line by selecting the endpoint of an
- > exsisting line and an angle of direction for the new line to flow along,
- > for the user defined distance. perhaps even a protractor background
- > that shows the angle in the status line at the bottom, allowing you and
- > easier way to visualize what angle will work best (heck, I guess I could
- > just get a pic of a protractor (somewhere?) and load that into the
- > backdrop, but it's not quite the same thing).
- >
- Use the grid intelligently. 1 left 1 up = 45 deg. 2 left 1 up is 26 deg. why??
- (up/left)=tan(direction) (in degrees naturely)
-
- So with this, who will make that arexx script...
-
- Hope this helps..
-